- 1) Reread your original answers to the questions. With the benefit of hindsight, score your own work in terms of its cringe-worthiness.
- 2) Has your class's healing improved in the area you identified as its weakest?
- 3) Have you changed your "least favoured class to heal with"?
- 4) Did you read the entries from others in the webring, especially your class?
- 5) If Yes to #4, did you learn anything that made you a better healer?
A few of the responses reinforced my belief that my own class tends to underestimate itself in being able to do more than just raid-heal or use any spell other than rejuv/WG. It made me sad, but it made me a better blogger (I hope) by being able to address these issues and anticipate comments when I blogged about anything contrary to the "druid raid healer" ideal (especially crit/haste changes and talent selection).
- 6) What tools/resources or information do you think you would need to improve as a healer and how could that help the community at large?
Beyond that, though, I'm happy with the resources available to me. I enjoy digging up strats and considering mechanics through fellow bloggers, as they offer a wider range of opinions and experiences than I can find just within my guild, and overall a warmer and more helpful atmosphere than can be found on official forums. Plus, the forums don't have stick figure guides... I'm a visual learner, what can I say!
- 7) What did you identify as your worst habit as a healer? Have you improved in this area?
ICC has brought out an awareness of a different weakness of mine, however: I am not a very good heal leader/healing coordinator, on the fly. I hate forcing others into a specific job. I second-guess my decisions because I don't want to force anyone into a spot where they feel they can't perform their best or feel trivialized. I KNOW I don't know everything about my cohealers, and forget specific abilities that may lead them to be better in one role or another. I prefer flexibility. I also don't like bossing people around :)
It wasn't necessary to micro-manage 10-man healing before ICC. We didn't NEED heal assignments through (most) of Naxx, Uld, and ToC. In ICC, we do need the assignments for many fights, and it's taking some getting used to.
- 8) What did you list as your favorite healing spell and your least used healing spell for your class? Are these answers still true? If they have changed, what caused the change (i.e. patch fix, different healing environment, etc)?
But still the prettiest.
/p Pretty lights! Gather close for healing!
4 comments:
Hi Kae,
My guild is just getting its feet wet in ICC 10-man. We normally run 2-healers when raiding (small casual guild), but are trying to make it 3 for ICC, so I am actually finding myself more of a tank healer at the moment than tree-of-all-heals which I have historically geared & talented for.
I'm also floundering a little bit since the de-haste patch - I feel my timing is off, and not sure if the Rapid Rejuv glyph is helping or hurting.
Can you be more specific about your glyph-switching? Like what are you swapping the RR for, and for what fights?
Thanks muchly,
Kriyet
That's actually a post I've been working on writing up :) A lot of it seems to be based on whether I can/need to use the WG glyph in a fight: in some cases, such as Blood Queen, you are very unlikely to hit 6 people (including pets) due to spreading out. A lot will depend on your group makeup and strats, so the short answer is to just judge for yourself whether you need to be raid healing (RR and WG), moving around a lot (nourish is "bad"--though still a quick cast), or heavily tank healing (nourish is good/necessary).
I have a post in the works that goes into it all in more detail :)
Thanks!
I'll look forward to those posts.
I actually got rid of the WG glyph about a month ago - looking at my parses, I just wasn't hitting 6 people often enough to warrant using the space. If I was in 25-players more often, I would consider picking it up again, but there's very few fights I'm seeing where a 10-player group has 6 people taking damage all in range of me consistently. Usually with tanks & melee it was 4 or 5.
Some raids don't seem to group up as much as mine does. We like to spread the AoE love, to the point where I actually feel gimped not having the WG glyph to spread out to 6 players. It will regularly hit pets, of course, but it does that unglyphed as well, often snagging a WG from a melee who could make use of the HoT from a revitalize standpoint. With 6, it is that much more likely to catch the players!
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