tag:blogger.com,1999:blog-5273077195457377371.post5814309622073683697..comments2023-10-05T23:00:32.066-04:00Comments on Dreambound: Circle of Healers: RevisitedKaehttp://www.blogger.com/profile/16164718601021220108noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5273077195457377371.post-20220326332714234982010-02-18T17:51:45.822-05:002010-02-18T17:51:45.822-05:00Some raids don't seem to group up as much as m...Some raids don't seem to group up as much as mine does. We like to spread the AoE love, to the point where I actually feel gimped not having the WG glyph to spread out to 6 players. It will regularly hit pets, of course, but it does that unglyphed as well, often snagging a WG from a melee who could make use of the HoT from a revitalize standpoint. With 6, it is that much more likely to catch the players!Kaehttps://www.blogger.com/profile/16164718601021220108noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-71246250946725619202010-02-18T16:18:28.592-05:002010-02-18T16:18:28.592-05:00Thanks!
I'll look forward to those posts.
I ...Thanks!<br /><br />I'll look forward to those posts.<br /><br />I actually got rid of the WG glyph about a month ago - looking at my parses, I just wasn't hitting 6 people often enough to warrant using the space. If I was in 25-players more often, I would consider picking it up again, but there's very few fights I'm seeing where a 10-player group has 6 people taking damage all in range of me consistently. Usually with tanks & melee it was 4 or 5.Kulat/Kriyethttps://www.blogger.com/profile/09137561138270432380noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-40829339832853245642010-02-18T12:15:02.472-05:002010-02-18T12:15:02.472-05:00That's actually a post I've been working o...That's actually a post I've been working on writing up :) A lot of it seems to be based on whether I can/need to use the WG glyph in a fight: in some cases, such as Blood Queen, you are very unlikely to hit 6 people (including pets) due to spreading out. A lot will depend on your group makeup and strats, so the short answer is to just judge for yourself whether you need to be raid healing (RR and WG), moving around a lot (nourish is "bad"--though still a quick cast), or heavily tank healing (nourish is good/necessary).<br /><br />I have a post in the works that goes into it all in more detail :)Kaehttps://www.blogger.com/profile/16164718601021220108noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-39408765972952100922010-02-15T21:19:59.806-05:002010-02-15T21:19:59.806-05:00Hi Kae,
My guild is just getting its feet wet in ...Hi Kae,<br /><br />My guild is just getting its feet wet in ICC 10-man. We normally run 2-healers when raiding (small casual guild), but are trying to make it 3 for ICC, so I am actually finding myself more of a tank healer at the moment than tree-of-all-heals which I have historically geared & talented for.<br /><br />I'm also floundering a little bit since the de-haste patch - I feel my timing is off, and not sure if the Rapid Rejuv glyph is helping or hurting.<br /><br />Can you be more specific about your glyph-switching? Like what are you swapping the RR for, and for what fights? <br /><br />Thanks muchly,<br />KriyetKulat/Kriyethttps://www.blogger.com/profile/09137561138270432380noreply@blogger.com