These are the results of 223 responses. We are still getting more in, of course :)
You can see some of the raw data here and here. It required manual tallying the data, since I couldn't figure out how to get Excel or google docs to tally it for me.
|When looking at this data, you must remember that those who responded (voluntarily) found this chart via either my blog, a person who reads this blog, or the forum posts Arael made on wowhead and mmo-champion.|
Update of the first charts I had posted:
As you can see, most of the responses were introverts (I's) and druids :) What do you think this mass of introverts means, particularly in comparison to the large chunk of extroverts (E's) found among the ENFJ's? Something to ponder.
Raw results vs World Pop Statistics:
This I found also interesting, and helps highlight the difference in introverts vs extroverts that responded (granted, 223 is a small pool to look at). Most notable is the difference in large numbers of:
ENFJ INFP INTJ INTP
...and in the relatively small numbers of:
ENFP ESTJ ESFP ESFJ ISFJ
What do you think causes it? Something else to ponder on. Factors include:
- Those who play WoW
- Those who found this survey
- Those who decided to answer the survey
Guild "Jobs"/Roles compared to class, broken up by MBTI types:
(click to enlarge)
Most who answered the survey and put down a role said that they were class leaders or role leaders, either voluntarily or found themselves locked into such a position.
|For a quick breakdown and synopsis of what each type E/I, S/N, T/F, J/P is like, check out http://www.personalitytype.com/career_quiz|
Guild Masters: these tended to be the Intuitive types rather than sensors ("big picture" types, inventive, looking to the future), Thinkers rather than Feelers (rational, don't take things personally), and those who Judge rather than Perceive (can make decisions, schedule-driven, rule-driven). This makes sense to me. I/E didn't factor in as much. What I would like to look into more is who among these GMs were the "casuals" vs the hardcores, and how raid style plays into the GM's personality.
Raid Leaders: it surprises me the number of Introverts that claim to be raid leaders; again, something to perhaps look into raid style for more conclusion, and is probably also affected by the sheer number of I's vs E's in this data pool. Again, Thinkers are favored over Feelers (objective, direct, able to see flaws without bias for feelings), and Intuition over Sensing (creativity, like to figure things out, big picture).
Class/Role leaders: these are pretty even across the board, and it seems personality has little impact on players serving in this role. Thinkers seem to be favored a bit over Feelers (honest, direct, able to see flaws without the bias of feelings), though Feelers themselves make a good standing in this role as they tend to be very diplomatic, and often serve the role as a go-between for the other officers/RL/GM and the raid members.
Bloggers: the vast majority are intuitive introverts (IN types). It seems ironic, doesn't it, that a bunch of shy people are sharing themselves and their ideas through a blog? I am amused by this, and understanding of it, being an INFP myself :) Are these types more drawn to blogging than others? What sorts of blogs (guides, theorycraft, funny stories, accomplishments) does one type more often have over another? This may be answered somewhat by raid style.
Web Admins: your IT people. Not too surprised that this is dominated by introverts! They are also predominately judgers rather than perceivers: they are serious and can concentrate on things like code. Judgers also tend to be the ones who can more easily make decisions for themselves, and who are most focused on *finishing* a project over just *starting* one... /whistles innocently*
Nannies: these are the people who find themselves dealing with the guild drama. They've cropped up in every personality, meaning that most of those who answered the survey often find themselves pulled into such roles, regardless of their personality.
Recruitment officers: not all guilds have this role fall on the GM, so I broke it out out of curiousity. One noticeable bump is that most are Thinkers rather than Feelers, following the same logic as with leading a guild or a raid: objective thinking, seeing flaws without bias, and aren't as likely to be bent into recruiting someone into raids that is only there because they talk pretty or because they're so-and-so's younger brother, even though he stands in void zones.
~So, what are your thoughts? I'll certainly be throwing up more charts and detailed comparisons over time, but even this alone is plenty for a mind to chew on!~