So, as I've been working through ICC and the dps have picked up their gear, naturally some of the feral leathers have found their way into my bags for my dualspec kitty time. There is a lot of off-set feral leather in ICC10, enough to more or less skip the entire T10 kit... of course, that would be loosing out on set bonuses, but when it's your offspec and your frost badges are being sucked up into resto, there's not much you can do.
One major thing I've noticed with the ICC10 leathers is that it lacks expertise.
This is a pretty big problem. I have the T9 232 hat with its little chunk of expertise keeping me just a bit below the expertise cap (which is 26 total, including talents; I have about 22), and now I've also picked up the funky little Discarded Bag of Entrails that looks like it came off the digital set of the movie "9." The ICC hat is, of course, a huge upgrade... in everything but expertise. And, as if to mock me, the gem socket is yellow: not something I can easily slip a pure expertise gem in to attempt to make up for the huge loss, not without loosing out on the socket bonus.
The alternative is, of course, to socket expertise in other parts of my gear. Using those wonderfully expensive cardinal rubies and overwriting the agility rubies I put in not two weeks ago. All for an offkit.
See where this is annoying? Balancing all the melee caps is THE MOST irritating part of trying to keep up a kitty offspec, because I know that as soon as I put in those expertise gems, I'm gonna probably pick up some new pair of legs or bracers or neck and end up just socketing agility into those anyway.
Grrr. The feral gearing fury and wrath, it burns.
For now, I've not socketed out the new hat. I've been healing in all the raids lately so I haven't needed to equip my feral kit, but the hat has sat in my backpack, staring up at me with its little glowing wisp of green smoke curling up around my flasks and potions and lucky rock. I'm worried it's going to eat my T9 hat before I get a chance to swap them... but I will take that risk, and bide my time until I either break down and get the expertise rubies for my other pieces, or get a new piece of gear that I can socket fresh with that missing expertise.
"Current stats:" 731 Arp (w/NEScorp), 221 hit, 22 expertise
New hat stats: 819 Arp (over cap), 221 hit, 14 expertise
A neck upgrade dropped my expertise another -2 points and overinflated my hit by some phenomenal amount. Gahhhhh. Why do upgrades mess with my head like this?