Wednesday, November 11, 2009

Rogue Power Auras

My little rogue-lady has a few Power Auras of her own. For those non-druids who like to sneak about and shred/smack/otherwise harm things, I will share my settings for her :)


5 CP

This is the same alert I use for my feral druids: do I have 5 combo points? If so, this exclaimation pops up. The bars and buttons are not a part of Power Auras.

Import String:
Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu4; g:nu0.73333333333333; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\icons\inv_sword_48; size:nu0.23999999463558; torsion:nu1; r:nu1; y:nu106; x:nu0; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu6; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu27; alpha:nu0.75; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:bofalse; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu5; stacksOperator:st=; realaura:nu1; threshold:nu50; exact:bofalse; InactiveDueToState:bofalse; textaura:bofalse; spec2:botrue; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu172; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:st5; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu1; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu2


55 Energy


This is a little yellow glow that I placed on my energy bar (those bars are my IceHUD) that signifies I'm at 55 energy: thus, I can cast mutilate. It helps with my pacing.

Import String:
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.14509803921569; anim1:nu1; duration:nu0; g:nu1; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; multiids:st; icon:stInterface\icons\Spell_fire_meteorstorm; size:nu0.37999999523163; torsion:nu1; stance:nu10; stacksOperator:st=; realaura:nu1; combat:nu1; customname:st; timer:bofalse; mine:bofalse; begin:nu0; off:bofalse; optunitn:bofalse; anim2:nu4; textaura:bofalse; party:bofalse; isdebuff:bofalse; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; target:bofalse; exact:bofalse; unitn:stOnly for raid/group.; bufftype:nu10; threshold:nu55; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu22; buffname:st???; inverse:bofalse; opt1:nu0; r:nu0.94117647058824; randomcolor:bofalse; y:nu-61; alpha:nu0.69999998807907; aurastext:st; x:nu90; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1


Bleed Effects on the Target



This is an alert that the target has a bleed effect on them, thus you can use Hunger for Blood while targeting them. As "Bleed" is not a debuff type recognized like poisons or curses are, I had to add the Bleed effects individually to the debuff list for this aura. The list is as comprehensive as I know of; if there are more bleeds to add, please let me know!

Rupture/Garrote/Rip/Rake/Deep Wounds/Blood Frenzy/Rend/Savage Rend/Lacerate/Pounce

Import String:
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0; anim1:nu1; duration:nu0; g:nu0.015686274509804; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Ability_Rogue_Rupture; size:nu0.45999997854233; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu174; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; textaura:bofalse; timer:bofalse; target:botrue; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu2; party:bofalse; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu9; buffname:stRupture/Garrote/Rip/Rake/Deep Wounds/Blood Frenzy/Rend/Savage Rend/Lacerate/Pounce; anim2:nu0; opt1:nu0; r:nu1; randomcolor:bofalse; y:nu3; alpha:nu0.60000002384186; aurastext:st; customname:st; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1


Cloak of Shadows


Import String:
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu1; anim1:nu1; duration:nu0; g:nu0; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Spell_Shadow_NetherCloak; size:nu2; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu0; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; textaura:bofalse; timer:botrue; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu1; party:bofalse; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu4; buffname:stCloak of Shadows; anim2:nu5; opt1:nu0; r:nu0.49803921568627; randomcolor:bofalse; y:nu0; alpha:nu0.90000003576279; aurastext:st; customname:st; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1


Evasion


Import String:
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu1; anim1:nu1; duration:nu0; g:nu0.58823529411765; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\Spell_Shadow_ShadowWard; size:nu2; torsion:nu1.3500000238419; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu0; inverse:bofalse; begin:nu0; off:bofalse; isdebuff:bofalse; textaura:bofalse; timer:botrue; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu1; party:bofalse; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu6; buffname:stEvasion; anim2:nu2; opt1:nu0; r:nu0; randomcolor:bofalse; y:nu-30; alpha:nu0.5; aurastext:st; customname:st; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1


Hunger for Blood


I use a similar layout as for my druids' mangle/trauma watch. This shows that HfB is active, and how long until it wears off.

Import String:
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.027450980392157; anim1:nu1; duration:nu0; mine:bofalse; optunitn:bofalse; multiids:st; opt2:nu0; speed:nu1; stance:nu10; anim2:nu0; size:nu0.81999999284744; torsion:nu1.3999999761581; realaura:nu1; stacksOperator:st=; r:nu1; opt1:nu0; begin:nu0; off:bofalse; randomcolor:bofalse; y:nu-105; x:nu0; isdebuff:bofalse; textaura:bofalse; timer:botrue; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; customname:st; g:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; aurastextfont:nu1; party:bofalse; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu23; sound:nu0; thresholdinvert:bofalse; threshold:nu50; exact:bofalse; buffname:stHunger; inverse:bofalse; alpha:nu0.55000001192093; aurastext:st; icon:stInterface\Icons\Ability_Rogue_HungerforBlood; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; ignoremaj:botrue; isinraid:bofalse; finish:nu1


No Poisons on Weapons!


This aura is a reminder for me that I need to put poisons on my weapons. It will go off if you have not applied poisons to your MH or OH weapons.

Import String:
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0; anim1:nu1; duration:nu0; g:nu1; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; stance:nu10; icon:stInterface\Icons\INV_WEAPON_SHORTBLADE_71; size:nu0.45999997854233; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; mine:bofalse; optunitn:bofalse; x:nu-203; inverse:botrue; begin:nu0; off:bofalse; isdebuff:bofalse; customname:st; textaura:bofalse; target:bofalse; combat:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; exact:bofalse; threshold:nu50; unitn:stOnly for raid/group.; bufftype:nu5; stacks:nu0; aurastextfont:nu1; party:bofalse; customtex:bofalse; focus:bofalse; isenchant:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu19; buffname:stPoison; anim2:nu0; opt1:nu0; r:nu0.27843137254902; randomcolor:bofalse; y:nu0; alpha:nu0.75; aurastext:st; timer:bofalse; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1

Slice n' Dice


I don't typically use Power Auras for this, preferring instead to use my IceHUD timer on my HUD (which has a moving bar counting down until it wears off, and shows what it will refresh to before I even hit SnD). But, I will throw it up here as a quick start for any who may need it :)

Import String:
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.28627450980392; anim1:nu1; duration:nu0; g:nu0.77647058823529; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; multiids:st; icon:stInterface\Icons\Ability_Rogue_SliceDice; size:nu0.74000000953674; torsion:nu1; stance:nu10; stacksOperator:st=; realaura:nu1; combat:nu0; customname:st; timer:botrue; mine:bofalse; begin:nu0; off:bofalse; optunitn:bofalse; anim2:nu0; textaura:bofalse; party:bofalse; isdebuff:bofalse; wowtex:bofalse; groupany:bofalse; customsound:st; timerduration:nu0; target:bofalse; exact:bofalse; unitn:stOnly for raid/group.; bufftype:nu1; threshold:nu50; aurastextfont:nu1; stacks:nu0; isenchant:bofalse; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu16; buffname:stSlice and Dice; inverse:bofalse; opt1:nu0; r:nu1; randomcolor:bofalse; y:nu34; alpha:nu0.69999998807907; aurastext:st; x:nu0; texmode:nu1; symetrie:nu0; ismounted:bofalse; targetfriend:bofalse; sound:nu0; isinraid:bofalse; finish:nu1


Tricks of the Trade


A good way to know how long you have before Tricks wears off and your aggro is your own again, rather than going to your tank buddy (or that other guy you sneakily decided to use it on!).

Import String:
gcd:bofalse; soundfile:st; owntex:bofalse; b:nu0.17254901960784; anim1:nu5; duration:nu0; g:nu1; thresholdinvert:bofalse; ignoremaj:botrue; opt2:nu0; speed:nu1; finish:nu2; icon:stInterface\Icons\Ability_Rogue_TricksOftheTrade; size:nu0.75999999046326; torsion:nu1; multiids:st; stacksOperator:st=; realaura:nu1; sound:nu0; optunitn:bofalse; off:bofalse; symetrie:nu0; begin:nu1; x:nu153; texmode:nu1; customname:st; textaura:bofalse; target:bofalse; timerduration:nu0; wowtex:bofalse; groupany:bofalse; customsound:st; combat:nu0; y:nu229; randomcolor:bofalse; unitn:stOnly for raid/group.; bufftype:nu1; r:nu0; aurastextfont:nu1; stacks:nu0; opt1:nu0; focus:bofalse; customtex:bofalse; raid:bofalse; isdebufftype:bofalse; texture:nu34; anim2:nu2; buffname:stTricks; isenchant:bofalse; party:bofalse; threshold:nu50; exact:bofalse; alpha:nu0.75; aurastext:st; timer:botrue; isdebuff:bofalse; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; mine:bofalse; isinraid:bofalse; stance:nu10

4 comments:

Rul said...

RE: CoS and Evasion. Do the numbers beside the aura represent the time left and the total time of the duration? (i.e. CoS has 5 seconds left on its 20 second duration in the picture)

Rul said...
This comment has been removed by the author.
Kae said...

Nope, it's actually hundredths of a second... so it's 5.20 seconds remaining. The hundredths can be turned off in the timer tab, but default as "on" when you create a new aura.

Switchy said...

Jack here,
Thanks for these, I still come back to some of them even now :)