Building upon my previous post regarding the 3.1 Nature's Grace, I wanted to look into the 1-second GCD limit and figure out at what spell-haste rating it would come into effect for caster druids.
EDIT 3/21/10: 3.3 Resto druid GotEM changes are in a new post, found here. All moonkin stuff in this post should still be current.
Base Hasted GCD limit:
Ignoring both Nature's Grace and Gift of the Earth Mother (as well as any other raid buffs or potions), it will take 1639.5 haste rating at level 80 to reach the 1-second GCD limit (which is 50% spell haste). The conversion from haste rating to % at level 80 is 32.79 %/rating.
HastedCastTime = BaseCastTime /(1 + (% SpellHaste / 100))
1639 haste rating / 32.79 = 49.98% Spell haste at level 80
HastedGCD = 1.5s /(1 + (49.98 / 100)) = 1.00013 seconds
Going from 1639 to 1640 haste rating will push you to a 0.9999 second GCD (at level 80), just below the hard-set 1-second limit; thus, 1639 haste rating is as close as you can get to a 50% spell haste unbuffed by procs/talents/potions/abilities/etc. You are extremely unlikely to see this raw amount of haste rating on your gear in the current game, and if you do, you are probably severely gimped in all other stats. Do not try to get that much haste rating.
I repeat: do not try to stack haste on your gear to reach that 1639/40 limit. There are many raid buffs and talents in the game that will boost your haste for you, instead.
Other Haste-effecting Procs, Buffs, and Talents:
- Bloodlust/Heroism - from shaman, 30%
- Power Infusion from disc priests, 20%
- Wrath of Air Totem - from shaman, 5%
- Nature's Grace - talent proc, 20%
- Gift of the Earth Mother - resto talent, EDIT: 2% per point
- Celestial Focus - balance talent, 3%
- Imp Moonkin Aura - from balance druids, 3%
- Ret Pally Auras - from ret pallies, 3%
- Bloodlust/Heroism and Power Infusion
- Imp Moonkin Aura and Imp Ret Aura
- Wrath of Air totem
Notes on Haste Math:
My assumption is that each of these buffs will also reduce the GCD, proportionally. Note that when it comes to calculating hasted cast times, whether you apply a 3% haste bonus or a 20% bonus first does not alter the outcome of your cooldown time. Haste will also stack multiplicatively (crit, on the other hand, stacks additively).
|3% first: |
1) 1.5s -(1.5*0.03) = 1.455 seconds
2) 1.455s - (1.455*0.2) = 1.164 seconds
1) 1.5s -(1.5*0.2) = 1.2 seconds
2) 1.2s - (1.2*0.03) = 1.164 seconds
HOWEVER, if you have any talent that reduces a cooldown/cast-time by a set amount rather than a percentage (ie -0.5 seconds), it MUST be taken into account first before applying any percent reductions, including haste from gear.
Moonkin vs Resto GCDs:
The following charts assume that:
- Celestial Focus and GotEM will stack with raid buffs.
- Moonkin will have both Celestial Focus and Imp Moonkin Aura.
- Resto druids will either have 0 points in GotEM, or 4 points, or 5 points.
- GotEM will only reduce the GCD of Lifebloom, Rejuv, and Wild Growth.
- Raids may or may not have a WoA totem
- Resto druids' raids may or may not have a moonkin or ret pally.
- Wrath of Air totem (edit) stacks with Moonkin or Ret pally talented auras.
- Moonkin and Ret haste auras will not stack.
- Bloodlust will stack with all other raid buffs (excluding Power Infusion).
- All haste buffs and talents will affect the GCD.
NOTE: The GotEM haste variable in these resto tables is no longer accurate.
For updated resto druid tables, go here.
For updated resto druid tables, go here.
So what does all of this mean?
Any time a line in the graphs above dips below 1 second (the heavy red line), the GCD is at its 1-second limit. The GCD can never be less than 1 second, no matter what kind of spell haste or buffs you have! This is a hard limit put in place by the game's developers and designers.
The haste that you have on your gear, as well as buffs and talents, will push the 1.5 second baseline GCD closer and closer to this 1 second limit, as shown above. What buffs and talents you have will impact how much haste is needed to reach this 1-second GCD limit, and may impact your choices in what talents you take (such as how many points in Gift of the Earth Mother) and how much haste you put on your gear as a insta-casting-fiend of a resto druid.
In most all cases, getting Bloodlusted will reduce your GCD to its 1-second minimum. The few cases that it does not are when you have low haste rating on your gear, have no moonkin/ret pally/WoA totem, and are not using a spell that has been reduced by GotEM.
Remember that this talent will only reduce the GCD of lifebloom, rejuv, and Wild Growth. Spells such as remove curse, abolish poison, and Nature's Grasp will not be affected by GotEM. However, in regards to GotEM: the higher your haste rating, the fewer points in it you will need to reach the base of a 1-second GCD.
To reach a GCD of 1.0 seconds with GotEM (rough estimate):
- On average with only a WoA totem, each 150 points of haste rating beyond 500 will reduce the number of points you need to spend in GotEM by 1.
- On average with only a ret pally or moonkin aura, each 150 points of haste rating beyond 550 will reduce the number of points you need to spend in GotEM by 1.
Take into account your trinket use, potion use, and Nature's Grace procs as applicable.
This talent will reduce much more than just your GCD, but my focus in this study is looking only at its impact on the GCD (which has particular importance with instant-cast spells). Proccing it in combination with GotEM will assuredly reduce your GCD to the 1-second limit, even if you have but 4 points in it and low haste rating. For other insta-cast spells such as Abolish Poison, you cannot count on GotEM to contribute, but the cooldown will still be lowered significantly by the NG proc. NG itself has the same % GCD reduction as a fully-talented GotEM, and though it is proc-based, it will effect all of your spells.
For turkeys, this talent is pretty much a necessity, and should be factored in on any haste calculations. Graylo at Gray Matter has a great post about the "soft haste cap" for moonkin, assuming Nature's Grace.
In summary, you have a 1.5 second base global cooldown (GCD), and it can be lowered down to a minimum of 1 second by haste rating and talents and raid buffs. Depending on your expected raid buffs and talents, you can determine what sort of haste rating is "overkill" for your GCD, since it would always push against the 1-second minimum cap.
Why is this important? For any spell that takes longer to cast than your GCD, it's not! (Such as Starfire, regrowth, etc). But, if you're casting lots of insta-casts or quick spells such as nourish, wrath, or talented+glyphed HTs, the GCD is a big deal, because it is often your true limit to your cast time. If you over-stack on haste without accounting for talents and raid buffs, then you're wasting stats on your gear.
The exact makeup of your raids, spec, and spell rotations will determine your "soft cap" for haste for your GCD. You can browse through the charts to see what best applies to you (where the heavy red line is the 1-second cap), and look at the haste rating on the x-axis from there.
- Always remember that while haste may be worthless beyond a certain point for you for your GCD, it can still affect other spells you cast, if they take longer than a base of 1.5 seconds to cast. Your use of these longer-cast spells will in turn affect your overall soft haste cap, depending on your spec, class, raid makeup, and healing style/turkey tactics.
~ As always, I have an ear open for comments on the math and any buffs or druid caster talents I may have missed or misinterpreted!
As a random note, I myself run about 320 haste rating with 4 pts in GotEM and full Nature's Grace. This doesn't put me at the 1-second cap, but meh :) ~