Phase 1: Frogger Nightmare
The keys: don't touch any of the gas clouds that circle the room in all directions, and don't be near the adds when they die if you can't take the explosion. Touching a cloud will trigger an add to spawn out of that cloud, in addition to the normal spawns that increasingly occur as Sara grows lower in health. Magic-cleansers need to be dispelling the Dominate Mind debuff. The goal of this phase is to explode adds on Sara to reduce her to 0% HP.
- Note: add the debuffs "Sara's Blessing" and "Sara's Anger" to your Grid frames. You can't cleanse it, but it's good to know who's gotthese debuffs so you can keep HoTs on them while they're eating the damage.
- The Clique addon currently has a bug that will prevent its user from dispelling the dominate mind debuff. If you are a priest/pally, disable this addon for this boss, until the bug is fixed.
- A great view of the cloud patterns can be seen in this youtube video (CLICK).
We tried several strats, attempting a "raid is by the door" strat, a general chaos scatter strat with two tanks, and a middle-tanking strat with two tanks, but each of those always resulted in someone dieing from range, or too many adds would get spawned and overrun the raid. Overruns tend to go like this:
- Someone(s) touch a cloud and spawn more adds.
- More adds = more mind controls.
- Mind controls run into clouds and get dispelled while in/near the clouds and spawn more adds.
- Tanks focus on picking up the extra adds rather than getting any killed, to rescue healers.
- Adds use a dark volley that aoe's the raid and puts a 10-second debuff on everyone hit that reduces the healing done to them.
- We wipe in a chaotic spiral of death.
The first time we attempted this one-tank strat, we got to phase 2. There was much rejoicing.
Macro this and use for an achievement at the transition from P1 to P2, when Sara goes from being a green friendly to a red hostile:
Phase 2: Love Your Cleanse Button
The keys: have speedy cleanses, keep a close eye on your sanity debuff, move with your tank, don't touch the green Wrath-graphic eyebeams, and stand near whoever you have a brain-link with.
This is the first phase where there is a high chance that a player might go insane and thus loose complete control of their character. Even battle-ressing them will not save them. EVERYONE needs to watch their sanity debuffs and renew them as often as possible by standing in the happy green Sanity Well beams of light that Freya casts to help the raid. Don't let yourself get too low, or a chain series of unfortunate sanity losses may make you loose yourself.
Things get chaotic in this phase, and you should probably have a raid icon marking your topside MT so that the topside (or outside) group can stay together while running around killing the giant crusher tentacles. You do not want people splitting up in this room, or fate will giggle at them and brain link people too far away to reach each other before they die.
- The brain link does 3k damage + 2% sanity loss per second to both afflicted players if they are more than 20yds apart. You can tell the "safe distance" by the color of the beam: it is red if you're too far apart, and yellow if you are safe. It is possible to be brain-linked to yourself: in which case, don't leave yourself behind ;) It is okay to enter a portal with a brain link, because entering the portal will break the link safely.
- CLEANSE!! There are poisons, curses, diseases, and magic debuffs all being thrown around the raid like a giant tossed salad of doom. These are cast by the corrupter tentacles. The more corrupter tentacles, the more debuffs on the raid. Cleanse as much as you can, as they stack and generally make you think that you, as a player, are going insane when they start to overwhelm the raid. Ranged DPS should be taking these corrupters out as you move around the room, but only as a third priority.
- There's an occasional single-target fear effect that will last about 4 seconds; it is contagious, so move away from feared players so you don't catch it when their fear wears off.
- Crusher tentacles are the MT's target. They're big and you shouldn't stand next to them as a healer, in case they decide to take a swipe at you. The more attacks done to them, the faster and harder-hitting they get: thus, if they get too strong, the group should move out of melee range of them and wait for the Focused Anger buffs to reset (like the Snaplashers from Freya). These are the major priority to get down, because they reduce raid-wide damage (even those inside the portals) by 20% for every crusher tentacle up.
- Constrictor Tentacles can and will pop out of the ground and grab someone, waving them around in the air while damaging them for about 6800 damage per second. You can heal through it with a heavy hand of hots, but you should alert your dps to rescue you if you're grabbed, so that you can continue moving freely with the group and save mana/GCDs. These are the dps' secondary kill priority, outside of Yogg's Mind.
The group tagged for combat in the Mind's Eye must jump into individual portals that spawn abut every 90 seconds around the room to enter Yogg's mind and combat the Influence Tentacles and Yogg's brain therein. We had an enhance shammy in there helping top off heals, since the portal group didn't have much time outside before they had to hop back in, and most of that was spent in the sanity wells. Those that enter the mind's eye have the strongest chance of going insane, since there are laughing skulls down there that drive you insane just facing them.
- Avoid facing the laughing skulls inside Yogg's Mind, as they will rapidly deteriorate your sanity. Facing away from them prevents the sanity loss.
- Yogg will also cast Induce Madness that will cause anyone still in the Mind's Eye to automatically go insane; you are safe from this if you are outside of his mind. You need strong dps in there, since they are the ones that will bring you into Phase 3, by bringing Yogg's brain to 30%.
- #1 priority when exiting Yogg's Mind is to restore sanity in the Sanity Wells.
Phase 3: In Progress
We've only seen this phase a couple of times so far, enough to know that there are more adds that must be dps'd down quickly, and that all healers should just face a wall to keep from loosing sanity looking at the laughing skulls :)
Any further advice would be appreciated! We've been combing the strategy guides for tips, but most of them are just for 25-mans. My favorite of the video guides among the 25-mans is StratFu's 2-part instructional video by Kyth of Fusion.