4 keys I use to move around.
4 keys that could, potentially, be keybound.
4 keys I can bind using modifiers and tack on abilities I cast only when I am *not* moving.
If I'm moving around using WASD, I can't be using any spell with a cast-time, anyway. If I'm casting a spell that is cancelled by movement, I can't be moving anyway while I press the button to trigger it. So, cast-time spells can be bound to movement keys using modifiers to toggle them (ctrl, alt, shift).
Suddenly, my keyboard doesn't feel so cramped for space anymore.
Druid Spells that require you to stand still:
- Hurricane (though you can target it while moving)
- Entangling Roots
- Healing Touch
- Warstomp (racial)
So how do you keybind your movement keys without loosing your movement? By having the actions be bound by the key + ctrl, alt, or shift. For the actual binding, I used Bindpad, though you could use an actionbar mod like Bartender and bind individual action buttons.
- Ctrl W
- Alt W
- Shift W
- Ctrl A
- Alt A
- Shift A
- Ctrl S
- Alt S
- Shift S
- Ctrl D
- Alt D
- Shift D
Note 1: I don't suggest putting HT on one of these as it's usually macroed to NS anyway, thus making it sometimes insta-cast :)
Note 2: If you unbound your strafe from q and e like I did, I do suggest keeping strafe left and strafe right bound somewhere in these keys, like as Shift A and Shift D, (Edit: or just as A and D) or even on mousebuttons. Strafe does come in handy from time to time.
Note 3: If you are a feral who uses ctrl/shift/alt macros for lots of abilities, like I do, and want to use them while moving, then I really *really* suggest making sure these movement-key binds are form-dependent. Otherwise you'll find yourself suddenly casting wrath in cow form when you should be tanking or clawing. /stopmacro [form:1/3] is your friend. So is [nostance].
Thank you, Naz :) Please don't incinerate me.