Monday, November 30, 2009

New LS Graphics

I few new graphics I created for Lunarsphere over the past month or so. You will need to convert them to .blp with a blp2png converter. A quick import copy-paste is provided below each section.

Dragon Age art/screens:







DAO1, DAO2, DAO3, DAO4, DAO5,
DAO6, DAO7, DAO8, DAO9, DAO10,
DAO11, DAO12, DAO13, DAO14, DAO15,
DAO16, DAO17, DAO18, DAO19, DAO20,
DAO21, DAO22, DAO_Leliana


Other:




Ulduar1, Ulduar2, Ulduar3, Ulduar4, Ulduar5,
Ulduar6, lampglobe, wolf1, druid1, druid2

U10: They're Coming Out of the Walls


A remarkably easy achievement if you've got strong dps, but one that few guilds have even attempted (0.04% of 10-strict guilds have it, and 2% of 25's). All that must be done is to round up 9+ Guardians during P1, and aoe them down. Since their explosions upon death will hurt each other, killing one when they're all pretty low will spark a massive chain reaction!

We used the following makeup:
  • 3 tanks - prot pally, prot warrior, bear
  • 1 melee dps - DK, his offspec was a pvp spec for faction champs, otherwise he'd've gone tank too
  • 3 healers - it was a fight to keep everyone up through the volleys and range
  • 3 ranged dps - aoeing their hearts out. We had two locks and a hunter.
I recommend dropping all 4 of the keepers for this acheivement, just to make it easier.

As we ran in, we had two tanks stand at maximum heal range: ~35 yards from the healers. There are several mods available that will let you judge your distance from a target, including IceHUD and Simple Range Indicator. Our feral druid, hunter, and DK ran around tagging every cloud they could reach, while the healers hid by the door. Healing aggro drew the Guardians towards the tanks, who picked them up; the feral druid went bear after cat-sprint-tagging some clouds and helped to pick up the mobs.

Make use of enemy nameplates to monitor the Guardians' relative health levels to make sure they're pretty even, and that none of them die too early. DPS stayed light until all 9+ guardians were in place and the tanks had sufficient threat, and then the AoEing began. This went very quickly, though it was hectic as we shuffled around to keep out of volley range but within heal range of the tanks, and dps range of the mobs. Tanks should try to stay on the side of the swarm of mobs that is closest to the healers, to aid range.

Once one exploded, they went off like dominos. They all fell within a second of each other in one huge, deadly explosion of death for anyone in range: being our melee. With 4 of our raiders dead, we opted to wipe and reset the fight before going for a Yogg speed-kill :) With two soulstones and two battle-resses, though, we technically could've gone on to kill Yogg after getting the achivement, had we decided to do the explosion right on top of Sara! It took one of our weeks of Yogg +0 attempts, but it was worth it, and a lot of fun!

Sunday, November 29, 2009

ToC10: Tribute to Insanity

A guildie of mine (Damorons, warlock) created a compilation video from our Tribute to Insanity (heroic with no wipes) achievement run. It has short clips from each of the bosses, and then the entirety of the Anub fight. Watch me nearly die to Burrower aggro, and then be casting nearly non-stop through P3 >.> The OT and one other player died RIGHT as Anub fell, but otherwise it was a clean run! Keep in mind, we are a 10-strict guild :)

You can D/L the HD version from filefront here (221MB).

If/when the YouTube version is posted (music-stripped and low-quality, likely), I will update to embed.




I do like how he put SexyCooldown over his cast bar.

Wednesday, November 25, 2009

Happy Turkey-Day!

A day early as I'm heading out of town :)



I made this model-viewer pic a few years back, but it's still sooooo appropriate! Much love to all my feathered druid pals.

More UI Screenies

Hard to get a good feel for a UI in just one shot! Sooo here are some pics from the past two raids. Click to enlarge :)



Goofing off in Naxx10 for a few achievements, we decided to create some "achievements" of our own. For example, killing Gothik without him casting a single shadow bolt, by mana-draining him to nothing before he even ports down :D We tried killing Instructor without Mind-Controls, but Alyae (prot pally) got one-shot for like 400k at 40%.

Edit: Instructor Razuvious's Unbalancing Strike hit Alyae for 65233 damage. :)

I was testing out the Deus Vox bossmods in tandem with DBM at the time, to explain the multiple boss timers. The proximity alert on the left hand side of the screen is part of DV.




Out of Combat shot; we were about to go do the Coming Out of the Walls achievement.




Taken shortly after our first Algalon kill. Out of Combat again, shows more of the custom UI art. The art is translucent, so it shows up best against bright backgrounds. Yes, Cel, I *am* following you. /stalks. (I'm lazy and didn't want to walk myself out to the transporter after tabbing out to check screenshots!)




Combat with Jaraxxus, probably normal mode (but maybe heroic, cuz Rul noticed we have 3 healers in the shot). Several power auras alerts, and you can see my debuff filter monitoring the more feral-important things (over the leaf-shaped Nature's Grace power auras proc). The "too far away" spam happens to me a lot... I keep auto-attack on the boss for giggles. Melee tree, rawr!

(Note Alyae's guild rank on the right, next to guild tag. It was self-inflicted!) :)




Same UI works well for the kitty and tank stuff. Here's my alliance druid in a pug ToC25. I have no idea where the "no player named Acidmaw" came from, though.... but, this one shows a bit of Quartz's castbar by way of the target-castbar, "Sweep." I'll have to find a good screenshot that shows my own castbar, as it is styled differently. (btw, hi Orbitz!) Looking at this screenshot makes me want to Rip something. ;)


To best explain Lunarsphere, you'd have to go check my walk-through guide on the mod (which is currently being linked to by the mod's own developer as the "official" guide, actually). But, for a quick explanation, three of the buttons for it on my screen actually toggle sub-menus of action buttons, some on click and some on mouseover (potions).

Since this shot, I moved my potion bar up under my minimap and put my bag menu in its place by the main sphere. All of the buttons have click-actions bound to all 3 main mouse buttons, and some are just showing a cooldown but when clicked do something entirely different: the Wild Growth cooldown button, for example, is actually my raid-buffing button. The innervate (used for cooldown monitor and when innervating someone besides myself, which is keybound otherwise) has bandages on the other clicks. The res/revive/groundmount/random pet button and the profession menu/flying mount button are also very multi-purpose! I love this mod. The gauge is set to show my selected reputation currently, though I have used it for 5-second rule counter, energy, or experience bar in the past.


I found this screenshot, too, and wanted to post it up as a warning:

BEWARE SPLOITFISH. They have swords and kill sharks!

Tuesday, November 24, 2009

Dragon Age, Kae, and Single-Player RPGs

Note: I will avoid exact spoilers in this post

Kae and RPGs

I have a love/hate relationship with single-player RPGs. I absolutely love the stories, the character interactions, exploring the new fantasy worlds, and the comic relief often thrown in (GO FOR THE EYES, BOO!)... but I have a dirty secret:

I rarely finish those games.

Three major things meld together to eventually cause me to loose interest in a single-player RPG:
  • Bad camera/control system
  • Forced use of party-wide tactics and constant pausing to do so
  • Lack of real person-to-person interaction
I understand some people like those sorts of tactics games. They like looking at their collected party as a little army unit they have god-like control over, like 4 (or more) little marionettes they're pulling the strings of, telling them all what to do as a 20-second combat in real-time drags out to 5-minutes or more through constant use of pausing the game to tell each person where to go.

Me, I'd rather have my one character, do what I will with her, and let the others figure things out for themselves. If they do something stupid, I'll yell at them (briefly take control) for a few seconds, then continue on my merry way.

Some games I never finished include:
  • Neverwinter Nights (and expansions). I absolutely loved the story, but the camera controls were very unweildy, and constant pausing was forced to survive. Playing the game eventually became too much of a hassle to complete the story.
  • Baldur's Gate: same issue.
  • Morrowind: this one just became too repetitive in the grinding of skills, and the lack of having "friends" in the game eventually got to me. I didn't have anyone but myself and a bunch of strangers to care about.
  • Disgaea: as a tactical puzzle game, having to control all of the characters is a MUST. As the maps got longer and longer, I just lost interest.
  • Kingdom Hearts: the grind and the gummi-ship racing got to me. The pressure of finding everything as maps got longer and more complex, tied to a weak camera system and a ever-shifting party of buddies just made me bored with it.
I "finished" the stories by watching my husband play the final levels and cinematics. Some games I DID finish on my own include:
  • The .Hack// series of the first 4 games, but it was close: the grind got to me, and I put the last game on hold for a year before I picked it up and finished it again. The grinding of dungeon mobs just got too dull.
  • Star Wars: Rebellion. Shocking, isn't it? A tactics game that I not only finished, but played through again a few times. Difference being, it wasn't so much an RPG as just a straight tactics game, my "character" being just the pointer of my mouse as I clicked around maps and issued commands across a galaxy.
  • Star Wars: Jedi Knight. Unlike Morrowind, I had "friends" in other Jedi who kept me interested and feeling like I was a part of something fighting for a cause, rather than the "outlander" who is completely out of place and unwanted in the world. Plus, I had a lightsaber and thermal detonators, and a lack of stable internet at the time.

Dragon Age


Knowing how I never finished the games it was built off of (Neverwinter and BG), I was reasonably certain that Dragon Age would be the same way: something I'd enjoy the story of, but grow bored with and/or frustrated with the camera system, and never finish.

My current save-game is heading up the stairs to what is likely the final confrontation/battle.

Dragon Age has, honestly, surprised me. It has kept me going and interested, because it gave me the option of not HAVING to take control of the other characters by putting it on easy-mode. Easy mode has given me a chance to just fight things out without the constant pausing and party-takeover tactics that the other games required. The camera system is also able to be viewed "classically" or from a more WoW-style camera, which makes the camera more fluid and controllable. I like. I have the PC version, by the way; I've heard the console version is not as easy to navigate.



I wish my tree-form looked that cool.

The only time I really felt "the grind" was when going through the mines, but then mines just bore me. If it had been in a forest, I probably would've felt differently, and that's just a personal preference of space and greenery (are you surprised? This *is* a druid blog!). The pacing of the story is slow enough to let me explore side-quests, but not so slow that I feel lost about what I need to do or grow bored.

I do have one big complaint about the game, though: the races and their backgrounds are "standard fantasy." This bugs me, because as fantasy, having a "standard" just seems wrong and pretty cheap. Having ale-drinking, stout dwarves living in the mines and loving the stone while elves (who were once a more populous race but are on decline) wander the forests communing with nature while all the humans go about their farming/city-filth lives swarming over the rest of the world feels like a cop-out. It's become the "standard" thanks to D&D and, before it, Tolkien. While the story is fresh and it's a new world, the races in it are "familiar" and what you'd see stepping into the majority of other fantasy settings as they have become the norm. I would like to see a game of this caliber that offers more fresh, new fantasy ideas. I can understand wanting to have some of the textbook-fantasy anchors simply for marketing and making it familiar enough of a story to make it appeal to a wide audience, but too much of the race/society felt copy-pasted with some place renaming.

There is one single race/class combo starting story that felt at all new and "different," breaking the mold, and it is the one I chose: the city elf, living in the slums of the human cities and treated as 2nd-class citizens. The ones who whisper of the wild-living forest elves as though they're myths, legends, and extinct. The ones who see and feel the worst aspects of humanity, the former slaves, yet the ones who can still find joy. They feel real and new and different compared to the other selections. They don't feel textbook.

Overall, I applaud Bioware for creating such an amazing game and offering the option of difficulty levels to tailor the tactics/pause usage vs. letting the AI handle things. The story is engaging, the character interactions keep me feeling like I'm a part of the world, the camera system is familiar and fluid, the world is open enough that I don't feel claustrophobic in spite of the lack of a jump button, the graphics are beautiful (if a bit blood-splattered, ha), and there are puppies.



I like puppies.

Good game. I highly recommend this game to others, if they are mature enough to handle it :)

Monday, November 23, 2009

Off-topic: Travel Safety

It's that time of year when travel peaks for the holidays. For those of you traveling alone in the USA, here is an especially important reminder:

Not all unmarked cars with flashing lights are really police.

It is not safe to pull over in a deserted area/highway. There are some people who will pose as police to snatch you, rob you, or do worse. You are allowed to pull off at an exit and find a public area--gas station, restaurant, etc--to pull over, where you will be safer if the officer is a fake. The police are required to respect your right for safety, especially for women who are alone when being pursued by an unmarked car. Flash your headlights/taillights or emergency flashers to acknowledge the officer (so that they don't think you're trying to run); use some method of communication to let the officer know that you do intend to pull over, just in a safe place.

You are also permitted to dial 911 to get confirmation as to the validity of the officer, or even to have the dispatcher tell the officer of your intentions to pull over in a safe place. Some states also have a #77 or *77 state trooper line, sometimes intended for reporting other drivers' erratic or unsafe behavior, but this is NOT universal (in spite of some rumors). 911 is a much better choice and guarantees your call will be recorded. For other countries, dial whatever number is used as the standard for emergency police.

Be aware, of course, of laws against driving while using a handheld cell phone. No need to complicate matters!

If you have to pull over on the side of a road where you don't feel safe, keep the doors locked and only crack the window enough to be able to hear the officer through. If the officer insists on otherwise, you can explain your discomfort/concern for safety, and ask to travel to a safer location to continue, or dial 911 for the confirmation and ask for backup officers if necessary for proof.

If the car trying to pull you over isn't legitimate, these things may save your life.


Be smart, stay safe, drive carefully, and have a good holiday!