tag:blogger.com,1999:blog-5273077195457377371.post3983043746098935243..comments2023-10-05T23:00:32.066-04:00Comments on Dreambound: Watching for Tank CooldownsKaehttp://www.blogger.com/profile/16164718601021220108noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-5273077195457377371.post-90427828122535174022010-09-16T10:33:30.920-04:002010-09-16T10:33:30.920-04:00as was mentioned paladins have a 12% dodge buff (1...as was mentioned paladins have a 12% dodge buff (15 seconds) in 4p t10 from hitting divine plea (15 seconds) (25% of mana returned over 15 seconds, prot spec so each melee swing refreshes cd does not refresh the dodge buff) divine plea is on a 1 min cd. Though also as pointed out the set bonus is a pos for pretty much all fights, though if the tank has 4piece it might be nice to note .Tegoelfhttps://www.blogger.com/profile/13515331038934862638noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-67468363744024266562010-09-11T11:43:24.578-04:002010-09-11T11:43:24.578-04:00Thanks for this great post! You're helping me ...Thanks for this great post! You're helping me to be a better healer! :)<br /><br />Also love the list item paws ^^<br />More puppy please! :DNinielhttps://www.blogger.com/profile/11102677569988012002noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-74122636002785284302010-09-10T12:11:31.645-04:002010-09-10T12:11:31.645-04:00Frenzied Regeneration can be Glyphed to increase h...Frenzied Regeneration can be Glyphed to increase healing by 20% on the druid. so its half of a Guardian spirit.Bjorg Holmsonhttps://www.blogger.com/profile/11163069088261797848noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-89026912389190014812010-09-09T18:54:25.844-04:002010-09-09T18:54:25.844-04:00Couple of DK things you missed:
Vampiric Blood is...Couple of DK things you missed:<br /><br />Vampiric Blood isn't a "damage reduction" cooldown, it just increases maximum health (like Last Stand/Survival Instincts) by 15% and healing received (like glyphed Frenzied Regeneration or Guardian Spirit) by 35% for 10 seconds.<br /><br />With 4t10 DKs get a 12% damage reduction every time they use Blood Tap, which is on a 1 minute cooldown, and lasts 10 seconds - similar to the warrior and druid bonuses!<br /><br />Paladins also have a 4t10 bonus "special" but as it only increases dodge chance (by a measly 12%) it's considered a bit rubbish for something like heroic LK :(Charleshttps://www.blogger.com/profile/10203705792244498958noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-30920602030236426112010-09-08T08:29:34.875-04:002010-09-08T08:29:34.875-04:00Intervene's been one of those last-ditch type ...Intervene's been one of those last-ditch type things when our warrior rushes to save the pally, usually during the final phase which is still, well, rocky for us. He usually saves intervene as a way to quickly get around the room during valkyr and transition phases :) Usually rushing a healer or DPS, iirc. Hug a tree!<br /><br />No worries about pointing out more cooldowns/talents, though, Koch! Better to know what is out there and learn what it means when my warrior says "bloodrage active" than be guessing wildly!<br /><br />Mal: <br />Puppy randomness today. :3Kaehttps://www.blogger.com/profile/16164718601021220108noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-2362041053113227542010-09-08T05:24:12.143-04:002010-09-08T05:24:12.143-04:00After all the things sunk into this post you'l...After all the things sunk into this post you'll probably hurt me - but there are two more icons for the list:<br /><br />Warrior 4-piece t10 also grants a 20% health-pool-equivalent absorption effect (named Stoicism - I can't remember the icon, sorry) every minute.<br /><br />Warriors specced into Safeguard (stupid talent of stupidity) not only take the next hit for an intercene target, they also give the target a 30% damage reduction usable on a 30 second timer. The problem is the 10% threat reduction coming with intervene - making this "not as ideal as I'd like it to be" on intervening the second tank.Koch (Aszune)https://www.blogger.com/profile/16695629303321330156noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-44709038390364750912010-09-08T00:16:49.573-04:002010-09-08T00:16:49.573-04:00Tank-swapping on HLK just hasn't worked for us...Tank-swapping on HLK just hasn't worked for us. We do it on normal, but all of our healers have latency in switching healing-focus. The solution to this was to have a single tank soak the Soul Reapers and burn a single defensive cooldown in response to each. By and large, I honestly feel it's easier to heal, and control of the fight improves overall. <br /><br />FWIW: Both Hand of Protection and Divine Shield cause a temporary drop in threat (it is re-established by a single aggro-generating ability after the immunity fades). They aren't viable tank-savers unless used in conjunction with a taunt; otherwise, we'll have a certain turkey plastered to the ground faster than you can say "starlol."<br /><br />Also, the lack of puppy adorableness in my blog feed is clearly hampering my ability to heal HLK properly.Theladashttps://www.blogger.com/profile/02882008381356231060noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-6728194084974786042010-09-07T17:31:33.314-04:002010-09-07T17:31:33.314-04:00No tank swap?! You poor, poor girl :-( But then ag...No tank swap?! You poor, poor girl :-( But then again, it allows you to make super cool posts like this for all your readers!Dr. Cynicismhttp://www.cynicism101.com/noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-85403431318760467512010-09-07T15:47:51.005-04:002010-09-07T15:47:51.005-04:00Kaethir,
Thanks for the tip! I'll look into i...Kaethir,<br />Thanks for the tip! I'll look into it, though I think adding new cooldowns to this mod requires some lua-editing.<br /><br /><br />Zelmaru,<br />The panic-popping is usually our method, as well :) Some bosses just require a bit more coordination! Our tanks have gotten very good about announcing "I have shield wall running," etc; it can often save the other tank if I know the first can survive a few more seconds without HoT renewal, and makes "which tank do I heal?!" decisions a bit easier. Phase 1 H-LK, single-healing both tanks, with no tranq shot? MY GUILD IS TRYING TO GIVE ME AN ANEURYSM.<br /><br /><br />...<br /><3Kaehttps://www.blogger.com/profile/16164718601021220108noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-61958484603714766872010-09-07T15:02:46.656-04:002010-09-07T15:02:46.656-04:00I've been thinking about just this thing, sinc...I've been thinking about just this thing, since it's hard to sort it out on vent who is yelling that they just popped such-and-such. I do have pain suppression showing when I'm on my priest, so I don't overwrite another priest's, but it would be nice to know about any mitigating cooldowns on the tank so we can better coordinate. Having said that, it's more than likely that we'll all blow our cooldowns at the same time in a panic instead of waiting unless we have a coordinated ORDER set out beforehand.Zelmaruhttps://www.blogger.com/profile/17265518362473922478noreply@blogger.comtag:blogger.com,1999:blog-5273077195457377371.post-66040129184181596442010-09-07T14:58:59.812-04:002010-09-07T14:58:59.812-04:00FYI, the 4p t10 enrage reducing damage ability act...FYI, the 4p t10 enrage reducing damage ability actually triggers a separate ability, "Enraged Defense" which has a claw-like symbol and shares the cooldown timer with the Enrage ability.<br /><br />not big, but nice to know if you don't know if your tank has 4p t10 or not...Kaethirhttps://www.blogger.com/profile/16328588369398109846noreply@blogger.com